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Contents • • • • • • • • • • • • • • • • • • • Gameplay The Settlers II is a with elements, in which the primary goal on each is to build a settlement with a functioning, producing sufficient military units so as to conquer rival territories, ultimately gaining control of either the entire map, or a certain predetermined section of it. To achieve this end, the player must engage in, construct buildings, and generate. The game is controlled via a interface, and features a navigated primarily through 'windows' modeled on. Game modes The game can be played in one of two modes; 'Campaign' or 'Free Game'. In the Campaign mode, the player must complete a series of missions, the goal of each of which is to defeat the opponent or opponents by gaining possession of the territory in which the mission objective is located. In the original release of the game, there were ten missions, with the player limited to controlling the.
The Mission CD added a new campaign of nine missions, with the player once again confined to controlling the Romans. In Free Game mode, the player chooses a map on which to play, and then refines the game in various ways, such as selecting the number of races (from two to four), choosing which race to control (Romans,, or ), selecting the victory conditions (how much of the map must be controlled), refining the amount of available to each player at the start of the game, and determining if each race begins in a predetermined spot, or is instead placed randomly on the map. The player can also select the type of game to be played, choosing from 'Every man for himself', 'Human vs. Computer' and 'People vs.
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This allows for a variety of different game types, such as two human controlled races against one computer controlled race (and vice versa), two human controlled races against two computer controlled races, two human and two computer controlled races all fighting one another, and two human controlled races competing against one another. Games involving two human players are played in, with the second player using a on the same.
Settlers and transportation Whether playing in Campaign or Free Game mode, each game begins the same way; the player has one building, a warehouse/headquarters, in which are a set amount of raw materials and tools. The basic revolves around (the titular 'settlers') who transport materials, tools and, and who populate and perform the requisite task of each building.
As the player constructs buildings and thus requires settlers to occupy them, the settlers automatically emerge from the warehouse as needed. As the settlement continues to grow in size, the warehouse's quota of settlers will eventually be reached, and the player will need to build an additional warehouse to generate more settlers. Discography torrent download.